StackScope

sealed class StackScope : UiScope(source)

Callback-lifetime scope for emitting and configuring direct stack children.

Instances are created only by the library and are valid on their constructing thread while the stack callback runs.

Functions

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fun Modifier.align(alignment: Alignment): Modifier

Appends a two-axis placement override to this modifier chain.

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@JvmName(name = "ButtonStatecffa97b99dc2_3")
fun UiScope.Button(label: StateSource<UiText>, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "ButtonState6e1d7e05cd68_3")
fun UiScope.Button(label: StateSource<String>, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes label, enabled for Button at the next owner-thread frame cutoff.

@JvmName(name = "ButtonStatecffa97b99dc2_1")
fun UiScope.Button(label: StateSource<UiText>, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "ButtonState6e1d7e05cd68_1")
fun UiScope.Button(label: StateSource<String>, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes label for Button at the next owner-thread frame cutoff.

@JvmName(name = "ButtonStatecffa97b99dc2_2")
fun UiScope.Button(label: UiText, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "ButtonState6e1d7e05cd68_2")
fun UiScope.Button(label: String, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes enabled for Button at the next owner-thread frame cutoff.

fun UiScope.Button(label: UiText, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one fixed-height profile-backed button appearance and semantic surface.

fun UiScope.Button(label: String, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one literal fixed-height profile-backed button appearance and semantic surface.

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fun UiScope.Canvas(source: CanvasSource, size: IntSize, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one input-passive rectangular region displaying an externally owned source.

@JvmName(name = "CanvasState7047d39d3483_1")
fun UiScope.Canvas(source: StateSource<CanvasSource>, size: IntSize, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes source for Canvas at the next owner-thread frame cutoff.

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@JvmName(name = "CheckboxState3bddea62a5dc_3")
fun UiScope.Checkbox(label: StateSource<UiText>, state: CheckboxState, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "CheckboxState1d460d77bb71_3")
fun UiScope.Checkbox(label: StateSource<String>, state: CheckboxState, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes label, enabled for Checkbox at the next owner-thread frame cutoff.

@JvmName(name = "CheckboxState3bddea62a5dc_1")
fun UiScope.Checkbox(label: StateSource<UiText>, state: CheckboxState, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "CheckboxState1d460d77bb71_1")
fun UiScope.Checkbox(label: StateSource<String>, state: CheckboxState, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes label for Checkbox at the next owner-thread frame cutoff.

@JvmName(name = "CheckboxState3bddea62a5dc_2")
fun UiScope.Checkbox(label: UiText, state: CheckboxState, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "CheckboxState1d460d77bb71_2")
fun UiScope.Checkbox(label: String, state: CheckboxState, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes enabled for Checkbox at the next owner-thread frame cutoff.

fun UiScope.Checkbox(label: UiText, state: CheckboxState, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one Minecraft-profile Checkbox backed by caller-owned state.

fun UiScope.Checkbox(label: String, state: CheckboxState, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Literal-label overload of Checkbox.

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fun UiScope.Column(modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, spacing: Int = 0, verticalArrangement: Arrangement = Arrangement.Start, horizontalAlignment: HorizontalAlignment = HorizontalAlignment.Start, content: ColumnScope.() -> Unit)

Emits one column container with the descriptions produced by its callback.

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@JvmName(name = "CycleButtonState454065400fd3_3")
fun <T : Any> UiScope.CycleButton(state: CycleButtonState<T>, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, label: StateSource<(T) -> UiText>)

Observes enabled, label for CycleButton at the next owner-thread frame cutoff.

@JvmName(name = "CycleButtonState454065400fd3_1")
fun <T : Any> UiScope.CycleButton(state: CycleButtonState<T>, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, label: (T) -> UiText = { value -> UiText.Literal(state.formatKnownMember(value)) })

Observes enabled for CycleButton at the next owner-thread frame cutoff.

@JvmName(name = "CycleButtonState454065400fd3_2")
fun <T : Any> UiScope.CycleButton(state: CycleButtonState<T>, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, label: StateSource<(T) -> UiText>)

Observes label for CycleButton at the next owner-thread frame cutoff.

fun <T : Any> UiScope.CycleButton(state: CycleButtonState<T>, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, label: (T) -> UiText = { value -> UiText.Literal(state.formatKnownMember(value)) })

Emits one finite-option Minecraft-profile CycleButton.

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fun element(element: Element)

Emits one immutable element description. The element is retained by this callback-lifetime scope without being copied, wrapped, registered, or dispatched by component type. The call must run under the scope's construction execution owner while its enclosing callback is active.

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fun UiScope.FlowRow(modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, horizontalSpacing: Int = 0, verticalSpacing: Int = 0, horizontalArrangement: Arrangement = Arrangement.Start, verticalAlignment: VerticalAlignment = VerticalAlignment.Top, content: FlowRowScope.() -> Unit)

Emits horizontal children that wrap into rows when their measured widths and gaps exceed a bounded width.

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fun UiScope.Grid(columns: Int, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, horizontalSpacing: Int = 0, verticalSpacing: Int = 0, contentAlignment: Alignment = Alignment.TopStart, content: GridScope.() -> Unit)

Emits one fixed-column grid with the descriptions produced by its callback.

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fun UiScope.Image(source: ImageSource, size: IntSize? = null, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one immutable nearest-sampled image component.

@JvmName(name = "ImageState386405e1017f_1")
fun UiScope.Image(source: StateSource<ImageSource>, size: IntSize? = null, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "ImageState6751db0e9723_1")
fun UiScope.Image(source: StateSource<ImageSource>, sourceRegion: IntRect, size: IntSize = IntSize(sourceRegion.width, sourceRegion.height), modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes source for Image at the next owner-thread frame cutoff.

fun UiScope.Image(source: ImageSource, sourceRegion: IntRect, size: IntSize = IntSize(sourceRegion.width, sourceRegion.height), modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one immutable nearest-sampled source region from an image.

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fun UiScope.LoadingIndicator(size: IntSize = IntSize(10, 4), modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits the active Minecraft profile's discrete loading animation.

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fun <V1> UiScope.Observe(state1: StateSource<V1>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1) -> Unit)

Emits one retained region observing 1 source without evaluating content immediately.

fun <V1, V2> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2) -> Unit)

Emits one retained region observing 2 sources without evaluating content immediately.

fun <V1, V2, V3> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3) -> Unit)

Emits one retained region observing 3 sources without evaluating content immediately.

fun <V1, V2, V3, V4> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4) -> Unit)

Emits one retained region observing 4 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5) -> Unit)

Emits one retained region observing 5 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6) -> Unit)

Emits one retained region observing 6 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7) -> Unit)

Emits one retained region observing 7 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8) -> Unit)

Emits one retained region observing 8 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9) -> Unit)

Emits one retained region observing 9 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9, V10> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, state10: StateSource<V10>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9, V10) -> Unit)

Emits one retained region observing 10 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, state10: StateSource<V10>, state11: StateSource<V11>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11) -> Unit)

Emits one retained region observing 11 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, state10: StateSource<V10>, state11: StateSource<V11>, state12: StateSource<V12>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12) -> Unit)

Emits one retained region observing 12 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, state10: StateSource<V10>, state11: StateSource<V11>, state12: StateSource<V12>, state13: StateSource<V13>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13) -> Unit)

Emits one retained region observing 13 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, state10: StateSource<V10>, state11: StateSource<V11>, state12: StateSource<V12>, state13: StateSource<V13>, state14: StateSource<V14>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14) -> Unit)

Emits one retained region observing 14 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, state10: StateSource<V10>, state11: StateSource<V11>, state12: StateSource<V12>, state13: StateSource<V13>, state14: StateSource<V14>, state15: StateSource<V15>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15) -> Unit)

Emits one retained region observing 15 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, state10: StateSource<V10>, state11: StateSource<V11>, state12: StateSource<V12>, state13: StateSource<V13>, state14: StateSource<V14>, state15: StateSource<V15>, state16: StateSource<V16>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16) -> Unit)

Emits one retained region observing 16 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16, V17> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, state10: StateSource<V10>, state11: StateSource<V11>, state12: StateSource<V12>, state13: StateSource<V13>, state14: StateSource<V14>, state15: StateSource<V15>, state16: StateSource<V16>, state17: StateSource<V17>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16, V17) -> Unit)

Emits one retained region observing 17 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16, V17, V18> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, state10: StateSource<V10>, state11: StateSource<V11>, state12: StateSource<V12>, state13: StateSource<V13>, state14: StateSource<V14>, state15: StateSource<V15>, state16: StateSource<V16>, state17: StateSource<V17>, state18: StateSource<V18>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16, V17, V18) -> Unit)

Emits one retained region observing 18 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16, V17, V18, V19> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, state10: StateSource<V10>, state11: StateSource<V11>, state12: StateSource<V12>, state13: StateSource<V13>, state14: StateSource<V14>, state15: StateSource<V15>, state16: StateSource<V16>, state17: StateSource<V17>, state18: StateSource<V18>, state19: StateSource<V19>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16, V17, V18, V19) -> Unit)

Emits one retained region observing 19 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16, V17, V18, V19, V20> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, state10: StateSource<V10>, state11: StateSource<V11>, state12: StateSource<V12>, state13: StateSource<V13>, state14: StateSource<V14>, state15: StateSource<V15>, state16: StateSource<V16>, state17: StateSource<V17>, state18: StateSource<V18>, state19: StateSource<V19>, state20: StateSource<V20>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16, V17, V18, V19, V20) -> Unit)

Emits one retained region observing 20 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16, V17, V18, V19, V20, V21> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, state10: StateSource<V10>, state11: StateSource<V11>, state12: StateSource<V12>, state13: StateSource<V13>, state14: StateSource<V14>, state15: StateSource<V15>, state16: StateSource<V16>, state17: StateSource<V17>, state18: StateSource<V18>, state19: StateSource<V19>, state20: StateSource<V20>, state21: StateSource<V21>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16, V17, V18, V19, V20, V21) -> Unit)

Emits one retained region observing 21 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16, V17, V18, V19, V20, V21, V22> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, state10: StateSource<V10>, state11: StateSource<V11>, state12: StateSource<V12>, state13: StateSource<V13>, state14: StateSource<V14>, state15: StateSource<V15>, state16: StateSource<V16>, state17: StateSource<V17>, state18: StateSource<V18>, state19: StateSource<V19>, state20: StateSource<V20>, state21: StateSource<V21>, state22: StateSource<V22>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16, V17, V18, V19, V20, V21, V22) -> Unit)

Emits one retained region observing 22 sources without evaluating content immediately.

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fun UiScope.PlayerHead(source: PlayerSkinSource = PlayerSkinSource.CurrentPlayer, scale: PlayerHeadScale, showHat: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, loadingContent: UiScope.() -> Unit? = null, failureContent: UiScope.() -> Unit? = null)

Emits one square layered player head at a pixel-perfect integer scale.

fun UiScope.PlayerHead(source: PlayerSkinSource = PlayerSkinSource.CurrentPlayer, size: Int = 24, showHat: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, loadingContent: UiScope.() -> Unit? = null, failureContent: UiScope.() -> Unit? = null)

Emits one square layered player head at an arbitrary logical size.

@JvmName(name = "PlayerHeadState339c1e7d20b9_1")
fun UiScope.PlayerHead(source: StateSource<PlayerSkinSource>, scale: PlayerHeadScale, showHat: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, loadingContent: UiScope.() -> Unit? = null, failureContent: UiScope.() -> Unit? = null)

Observes source for PlayerHead at the next owner-thread frame cutoff.

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@JvmName(name = "ProgressBarState4c303dc4114b_1")
fun UiScope.ProgressBar(progress: StateSource<Double>, size: IntSize = IntSize(100, 12), modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes progress for ProgressBar at the next owner-thread frame cutoff.

fun UiScope.ProgressBar(progress: Double, size: IntSize = IntSize(100, 12), modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one determinate Minecraft-profile progress bar.

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fun UiScope.Row(modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, spacing: Int = 0, horizontalArrangement: Arrangement = Arrangement.Start, verticalAlignment: VerticalAlignment = VerticalAlignment.Top, content: RowScope.() -> Unit)

Emits one row container with the descriptions produced by its callback.

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fun UiScope.ScrollArea(state: ScrollState, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, scrollRate: Int = 9, content: UiScope.() -> Unit)

Emits one profile-backed scroll viewport containing exactly one root.

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fun UiScope.Scrollbar(state: ScrollState, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one independently placed profile-backed vertical scrollbar linked to state.

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@JvmName(name = "SelectionListState685be857e721_7")
fun <T : Any, K : Any> UiScope.SelectionList(items: StateSource<List<T>>, keyOf: (T) -> K, state: SelectionListState<K>, viewportSize: IntSize, rowHeight: Int, canLoadLeading: StateSource<Boolean>, canLoadTrailing: StateSource<Boolean>, scrollRate: Int = 10, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes items, canLoadLeading, canLoadTrailing for SelectionList at the next owner-thread frame cutoff.

@JvmName(name = "SelectionListState685be857e721_3")
fun <T : Any, K : Any> UiScope.SelectionList(items: StateSource<List<T>>, keyOf: (T) -> K, state: SelectionListState<K>, viewportSize: IntSize, rowHeight: Int, canLoadLeading: StateSource<Boolean>, canLoadTrailing: Boolean = false, scrollRate: Int = 10, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes items, canLoadLeading for SelectionList at the next owner-thread frame cutoff.

@JvmName(name = "SelectionListState685be857e721_5")
fun <T : Any, K : Any> UiScope.SelectionList(items: StateSource<List<T>>, keyOf: (T) -> K, state: SelectionListState<K>, viewportSize: IntSize, rowHeight: Int, canLoadLeading: Boolean = false, canLoadTrailing: StateSource<Boolean>, scrollRate: Int = 10, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes items, canLoadTrailing for SelectionList at the next owner-thread frame cutoff.

@JvmName(name = "SelectionListState685be857e721_1")
fun <T : Any, K : Any> UiScope.SelectionList(items: StateSource<List<T>>, keyOf: (T) -> K, state: SelectionListState<K>, viewportSize: IntSize, rowHeight: Int, canLoadLeading: Boolean = false, canLoadTrailing: Boolean = false, scrollRate: Int = 10, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes items for SelectionList at the next owner-thread frame cutoff.

@JvmName(name = "SelectionListState685be857e721_6")
fun <T : Any, K : Any> UiScope.SelectionList(items: List<T>, keyOf: (T) -> K, state: SelectionListState<K>, viewportSize: IntSize, rowHeight: Int, canLoadLeading: StateSource<Boolean>, canLoadTrailing: StateSource<Boolean>, scrollRate: Int = 10, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes canLoadLeading, canLoadTrailing for SelectionList at the next owner-thread frame cutoff.

@JvmName(name = "SelectionListState685be857e721_2")
fun <T : Any, K : Any> UiScope.SelectionList(items: List<T>, keyOf: (T) -> K, state: SelectionListState<K>, viewportSize: IntSize, rowHeight: Int, canLoadLeading: StateSource<Boolean>, canLoadTrailing: Boolean = false, scrollRate: Int = 10, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes canLoadLeading for SelectionList at the next owner-thread frame cutoff.

@JvmName(name = "SelectionListState685be857e721_4")
fun <T : Any, K : Any> UiScope.SelectionList(items: List<T>, keyOf: (T) -> K, state: SelectionListState<K>, viewportSize: IntSize, rowHeight: Int, canLoadLeading: Boolean = false, canLoadTrailing: StateSource<Boolean>, scrollRate: Int = 10, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes canLoadTrailing for SelectionList at the next owner-thread frame cutoff.

fun <T : Any, K : Any> UiScope.SelectionList(items: List<T>, keyOf: (T) -> K, state: SelectionListState<K>, viewportSize: IntSize, rowHeight: Int, canLoadLeading: Boolean = false, canLoadTrailing: Boolean = false, scrollRate: Int = 10, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Emits a selectable fixed-row virtual list backed by an immutable in-memory snapshot.

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@JvmName(name = "SliderStatef08abfd13498_3")
fun UiScope.Slider(label: StateSource<UiText>, state: SliderState, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "SliderStatecccdb0fa60d4_3")
fun UiScope.Slider(label: StateSource<String>, state: SliderState, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes label, enabled for Slider at the next owner-thread frame cutoff.

@JvmName(name = "SliderStatef08abfd13498_1")
fun UiScope.Slider(label: StateSource<UiText>, state: SliderState, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "SliderStatecccdb0fa60d4_1")
fun UiScope.Slider(label: StateSource<String>, state: SliderState, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes label for Slider at the next owner-thread frame cutoff.

@JvmName(name = "SliderStatef08abfd13498_2")
fun UiScope.Slider(label: UiText, state: SliderState, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "SliderStatecccdb0fa60d4_2")
fun UiScope.Slider(label: String, state: SliderState, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes enabled for Slider at the next owner-thread frame cutoff.

fun UiScope.Slider(label: UiText, state: SliderState, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one horizontal Minecraft-profile Slider backed by caller-owned state.

fun UiScope.Slider(label: String, state: SliderState, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Literal-label overload of Slider.

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@JvmName(name = "SlotStatea3c7818cbdc8_2")
fun UiScope.Slot(bind: SlotBinding? = null, highlightable: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.() -> Unit? = null)

Observes highlightable for Slot at the next owner-thread frame cutoff.

fun UiScope.Slot(bind: SlotBinding? = null, highlightable: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.() -> Unit? = null)

Emits one 18 by 18 inventory slot with an optional item root or synchronized binding.

@JvmName(name = "SlotStatea3c7818cbdc8_3")
fun UiScope.Slot(bind: StateSource<SlotBinding?>, highlightable: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.() -> Unit? = null)

Observes bind, highlightable for Slot at the next owner-thread frame cutoff.

@JvmName(name = "SlotStatea3c7818cbdc8_1")
fun UiScope.Slot(bind: StateSource<SlotBinding?>, highlightable: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.() -> Unit? = null)

Observes bind for Slot at the next owner-thread frame cutoff.

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fun UiScope.Spacer(modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one empty spacer component.

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fun UiScope.Stack(modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, contentAlignment: Alignment = Alignment.TopStart, content: StackScope.() -> Unit)

Emits one overlay stack with the descriptions produced by its callback.

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@JvmName(name = "TabState58ed18680f25_7")
fun UiScope.Tab(label: StateSource<UiText>, selected: StateSource<Boolean>, width: Int = 150, enabled: StateSource<Boolean>, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TabState06dab4066e27_7")
fun UiScope.Tab(label: StateSource<String>, selected: StateSource<Boolean>, width: Int = 150, enabled: StateSource<Boolean>, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes label, selected, enabled for Tab at the next owner-thread frame cutoff.

@JvmName(name = "TabState58ed18680f25_3")
fun UiScope.Tab(label: StateSource<UiText>, selected: StateSource<Boolean>, width: Int = 150, enabled: Boolean = true, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TabState06dab4066e27_3")
fun UiScope.Tab(label: StateSource<String>, selected: StateSource<Boolean>, width: Int = 150, enabled: Boolean = true, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes label, selected for Tab at the next owner-thread frame cutoff.

@JvmName(name = "TabState58ed18680f25_5")
fun UiScope.Tab(label: StateSource<UiText>, selected: Boolean, width: Int = 150, enabled: StateSource<Boolean>, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TabState06dab4066e27_5")
fun UiScope.Tab(label: StateSource<String>, selected: Boolean, width: Int = 150, enabled: StateSource<Boolean>, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes label, enabled for Tab at the next owner-thread frame cutoff.

@JvmName(name = "TabState58ed18680f25_1")
fun UiScope.Tab(label: StateSource<UiText>, selected: Boolean, width: Int = 150, enabled: Boolean = true, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TabState06dab4066e27_1")
fun UiScope.Tab(label: StateSource<String>, selected: Boolean, width: Int = 150, enabled: Boolean = true, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes label for Tab at the next owner-thread frame cutoff.

@JvmName(name = "TabState58ed18680f25_6")
fun UiScope.Tab(label: UiText, selected: StateSource<Boolean>, width: Int = 150, enabled: StateSource<Boolean>, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TabState06dab4066e27_6")
fun UiScope.Tab(label: String, selected: StateSource<Boolean>, width: Int = 150, enabled: StateSource<Boolean>, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes selected, enabled for Tab at the next owner-thread frame cutoff.

@JvmName(name = "TabState58ed18680f25_2")
fun UiScope.Tab(label: UiText, selected: StateSource<Boolean>, width: Int = 150, enabled: Boolean = true, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TabState06dab4066e27_2")
fun UiScope.Tab(label: String, selected: StateSource<Boolean>, width: Int = 150, enabled: Boolean = true, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes selected for Tab at the next owner-thread frame cutoff.

@JvmName(name = "TabState58ed18680f25_4")
fun UiScope.Tab(label: UiText, selected: Boolean, width: Int = 150, enabled: StateSource<Boolean>, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TabState06dab4066e27_4")
fun UiScope.Tab(label: String, selected: Boolean, width: Int = 150, enabled: StateSource<Boolean>, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes enabled for Tab at the next owner-thread frame cutoff.

fun UiScope.Tab(label: UiText, selected: Boolean, width: Int = 150, enabled: Boolean = true, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one externally controlled tab.

fun UiScope.Tab(label: String, selected: Boolean, width: Int = 150, enabled: Boolean = true, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Literal overload of Tab with the same ownership, failure, and no-implicit-focus-or-activation contract.

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fun UiScope.Text(text: UiText, style: TextStyle = TextStyle.Normal, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one single-line profile-backed text component.

fun UiScope.Text(text: String, style: TextStyle = TextStyle.Normal, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one literal single-line profile-backed text component.

@JvmName(name = "TextUiTextSource")
fun UiScope.Text(text: StateSource<UiText>, layout: TextLayout = TextLayout.SingleLine, style: TextStyle = TextStyle.Normal, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits source-backed text using the same frame snapshot and retained-region ownership as Observe. The caller owns the source; text resolution and wrapping happen on the tree owner thread. The complete modifier chain stays on the actual text node; the transparent region owns the sibling key and delegates parent data.

@JvmName(name = "TextStringSource")
fun UiScope.Text(text: StateSource<String>, layout: TextLayout = TextLayout.SingleLine, style: TextStyle = TextStyle.Normal, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Literal source overload of Text with the same frame, layout, ownership, and failure contracts.

fun UiScope.Text(text: UiText, font: ResourceId, style: TextStyle = TextStyle.Normal, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one single-line text component using an explicitly selected resource-pack font.

fun UiScope.Text(text: UiText, layout: TextLayout, style: TextStyle = TextStyle.Normal, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one profile-backed text component with an explicit single-line or multiline layout.

fun UiScope.Text(text: String, font: ResourceId, style: TextStyle = TextStyle.Normal, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one literal single-line text component using an explicitly selected resource-pack font.

fun UiScope.Text(text: String, layout: TextLayout, style: TextStyle = TextStyle.Normal, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Literal overload of Text with the same explicit layout, ownership, and failure contract.

@JvmName(name = "TextUiTextSource")
fun UiScope.Text(text: StateSource<UiText>, font: ResourceId, layout: TextLayout = TextLayout.SingleLine, style: TextStyle = TextStyle.Normal, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Source-backed text using an explicit font; nested font selections retain their existing precedence.

@JvmName(name = "TextStringSource")
fun UiScope.Text(text: StateSource<String>, font: ResourceId, layout: TextLayout = TextLayout.SingleLine, style: TextStyle = TextStyle.Normal, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Literal source-backed text with an explicit font and the same retained observation contract.

fun UiScope.Text(text: UiText, layout: TextLayout, font: ResourceId, style: TextStyle = TextStyle.Normal, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits explicitly laid-out text using a selected resource-pack font.

fun UiScope.Text(text: String, layout: TextLayout, font: ResourceId, style: TextStyle = TextStyle.Normal, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Literal overload of Text with the same explicit layout and font-selection contract.

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@JvmName(name = "TextAreaStatec0abf0512fec_1")
fun UiScope.TextArea(state: TextAreaState, viewport: TextAreaViewport, enabled: StateSource<Boolean>, textStyle: TextStyle = TextStyle.TextField, wrap: TextWrap = TextWrap.Word, lineSpacing: Int = 0, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TextAreaStatec701b9e2eaf6_1")
fun UiScope.TextArea(state: TextAreaState, viewport: TextAreaViewport, font: ResourceId, enabled: StateSource<Boolean>, textStyle: TextStyle = TextStyle.TextField, wrap: TextWrap = TextWrap.Word, lineSpacing: Int = 0, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TextAreaState80c0b5b4cb37_1")
fun UiScope.TextArea(state: TextAreaState, appearance: TextInputAppearance, viewport: TextAreaViewport, enabled: StateSource<Boolean>, textStyle: TextStyle = TextStyle.TextField, wrap: TextWrap = TextWrap.Word, lineSpacing: Int = 0, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TextAreaState4da1faac4769_1")
fun UiScope.TextArea(state: TextAreaState, appearance: TextInputAppearance, viewport: TextAreaViewport, font: ResourceId, enabled: StateSource<Boolean>, textStyle: TextStyle = TextStyle.TextField, wrap: TextWrap = TextWrap.Word, lineSpacing: Int = 0, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes enabled for TextArea at the next owner-thread frame cutoff.

fun UiScope.TextArea(state: TextAreaState, viewport: TextAreaViewport, enabled: Boolean = true, textStyle: TextStyle = TextStyle.TextField, wrap: TextWrap = TextWrap.Word, lineSpacing: Int = 0, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one multiline editor with independently placeable vertical scrolling.

fun UiScope.TextArea(state: TextAreaState, viewport: TextAreaViewport, font: ResourceId, enabled: Boolean = true, textStyle: TextStyle = TextStyle.TextField, wrap: TextWrap = TextWrap.Word, lineSpacing: Int = 0, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one multiline editor using an explicitly selected resource-pack font.

fun UiScope.TextArea(state: TextAreaState, appearance: TextInputAppearance, viewport: TextAreaViewport, enabled: Boolean = true, textStyle: TextStyle = TextStyle.TextField, wrap: TextWrap = TextWrap.Word, lineSpacing: Int = 0, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
fun UiScope.TextArea(state: TextAreaState, appearance: TextInputAppearance, viewport: TextAreaViewport, font: ResourceId, enabled: Boolean = true, textStyle: TextStyle = TextStyle.TextField, wrap: TextWrap = TextWrap.Word, lineSpacing: Int = 0, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits a retained TextArea with a per-editor appearance. Geometry, state ownership, font, wrapping, and input behavior follow the corresponding ordinary overload. Appearance images are resolved at evaluation; invalid nine-slice borders fail before a frame is presented. Keep state and images outside reevaluated content. Appearance-only changes preserve focus, composition, and scroll. Use TextStyle.ContainerLabel for dark text on light frames; the appearance controls caret and composition colors.

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@JvmName(name = "TextFieldStatebdacf61484d9_1")
fun UiScope.TextField(state: TextFieldState, enabled: StateSource<Boolean>, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TextFieldState8ebce6a07628_1")
fun UiScope.TextField(state: TextFieldState, appearance: TextInputAppearance, enabled: StateSource<Boolean>, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TextFieldState06eec201bfdd_1")
fun UiScope.TextField(state: TextFieldState, size: IntSize, enabled: StateSource<Boolean>, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TextFieldStateac020717728e_1")
fun UiScope.TextField(state: TextFieldState, font: ResourceId, enabled: StateSource<Boolean>, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TextFieldState68d5823f42d7_1")
fun UiScope.TextField(state: TextFieldState, appearance: TextInputAppearance, size: IntSize, enabled: StateSource<Boolean>, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TextFieldState715dafc3f527_1")
fun UiScope.TextField(state: TextFieldState, appearance: TextInputAppearance, font: ResourceId, enabled: StateSource<Boolean>, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TextFieldState0f2e4a0352af_1")
fun UiScope.TextField(state: TextFieldState, size: IntSize, font: ResourceId, enabled: StateSource<Boolean>, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TextFieldStatefd7b3be167e7_1")
fun UiScope.TextField(state: TextFieldState, appearance: TextInputAppearance, size: IntSize, font: ResourceId, enabled: StateSource<Boolean>, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes enabled for TextField at the next owner-thread frame cutoff.

fun UiScope.TextField(state: TextFieldState, enabled: Boolean = true, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one 200 by 20 single-line text field.

fun UiScope.TextField(state: TextFieldState, appearance: TextInputAppearance, enabled: Boolean = true, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
fun UiScope.TextField(state: TextFieldState, appearance: TextInputAppearance, size: IntSize, enabled: Boolean = true, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
fun UiScope.TextField(state: TextFieldState, appearance: TextInputAppearance, font: ResourceId, enabled: Boolean = true, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
fun UiScope.TextField(state: TextFieldState, appearance: TextInputAppearance, size: IntSize, font: ResourceId, enabled: Boolean = true, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits a retained TextField with a per-editor appearance. Geometry, state ownership, font, wrapping, and input behavior follow the corresponding ordinary overload. Appearance images are resolved at evaluation; invalid nine-slice borders fail before a frame is presented. Keep state and images outside reevaluated content. Appearance-only changes preserve focus, composition, and scroll. Use TextStyle.ContainerLabel for dark text on light frames; the appearance controls caret and composition colors.

fun UiScope.TextField(state: TextFieldState, size: IntSize, enabled: Boolean = true, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one explicitly sized single-line text field.

fun UiScope.TextField(state: TextFieldState, font: ResourceId, enabled: Boolean = true, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one 200 by 20 single-line text field using an explicitly selected resource-pack font.

fun UiScope.TextField(state: TextFieldState, size: IntSize, font: ResourceId, enabled: Boolean = true, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one explicitly sized single-line text field using a selected resource-pack font.

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fun UiScope.TiledImage(source: TiledImageSource, state: PanZoomState, size: IntSize, fit: PanZoomFit = PanZoomFit.Contain, cachePolicy: TiledImageCachePolicy = TiledImageCachePolicy.Default, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: TiledImageScope.() -> Unit = {})

Emits one fixed viewport over a logical raster assembled from independently revisioned image tiles.

@JvmName(name = "TiledImageState06558dbd1f3e_1")
fun UiScope.TiledImage(source: StateSource<TiledImageSource>, state: PanZoomState, size: IntSize, fit: PanZoomFit = PanZoomFit.Contain, cachePolicy: TiledImageCachePolicy = TiledImageCachePolicy.Default, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: TiledImageScope.() -> Unit = {})

Observes source for TiledImage at the next owner-thread frame cutoff.

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@JvmName(name = "VirtualListState91e435daa5f9_7")
fun <T : Any, K : Any> UiScope.VirtualList(items: StateSource<List<T>>, keyOf: (T) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, scrollRate: Int = 10, canLoadLeading: StateSource<Boolean>, canLoadTrailing: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes items, canLoadLeading, canLoadTrailing for VirtualList at the next owner-thread frame cutoff.

@JvmName(name = "VirtualListState91e435daa5f9_3")
fun <T : Any, K : Any> UiScope.VirtualList(items: StateSource<List<T>>, keyOf: (T) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, scrollRate: Int = 10, canLoadLeading: StateSource<Boolean>, canLoadTrailing: Boolean = false, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes items, canLoadLeading for VirtualList at the next owner-thread frame cutoff.

@JvmName(name = "VirtualListState91e435daa5f9_5")
fun <T : Any, K : Any> UiScope.VirtualList(items: StateSource<List<T>>, keyOf: (T) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, scrollRate: Int = 10, canLoadLeading: Boolean = false, canLoadTrailing: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes items, canLoadTrailing for VirtualList at the next owner-thread frame cutoff.

@JvmName(name = "VirtualListState91e435daa5f9_1")
fun <T : Any, K : Any> UiScope.VirtualList(items: StateSource<List<T>>, keyOf: (T) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, scrollRate: Int = 10, canLoadLeading: Boolean = false, canLoadTrailing: Boolean = false, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes items for VirtualList at the next owner-thread frame cutoff.

@JvmName(name = "VirtualListState91e435daa5f9_6")
fun <T : Any, K : Any> UiScope.VirtualList(items: List<T>, keyOf: (T) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, scrollRate: Int = 10, canLoadLeading: StateSource<Boolean>, canLoadTrailing: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)
@JvmName(name = "VirtualListState4013cecb450b_3")
fun <T : Any, K : Any> UiScope.VirtualList(itemCount: () -> Int, itemAt: (Int) -> T, keyAt: (Int) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, indexOfKey: (K) -> Int?? = null, scrollRate: Int = 10, canLoadLeading: StateSource<Boolean>, canLoadTrailing: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)
@JvmName(name = "VirtualListState7e3481099f80_3")
fun <T : Any, K : Any> UiScope.VirtualList(itemCount: Int, itemAt: (Int) -> T, keyAt: (Int) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, indexOfKey: (K) -> Int? = { target -> (0 until itemCount).firstOrNull { index -> keyAt(index) == target } }, scrollRate: Int = 10, canLoadLeading: StateSource<Boolean>, canLoadTrailing: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes canLoadLeading, canLoadTrailing for VirtualList at the next owner-thread frame cutoff.

@JvmName(name = "VirtualListState91e435daa5f9_2")
fun <T : Any, K : Any> UiScope.VirtualList(items: List<T>, keyOf: (T) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, scrollRate: Int = 10, canLoadLeading: StateSource<Boolean>, canLoadTrailing: Boolean = false, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)
@JvmName(name = "VirtualListState4013cecb450b_1")
fun <T : Any, K : Any> UiScope.VirtualList(itemCount: () -> Int, itemAt: (Int) -> T, keyAt: (Int) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, indexOfKey: (K) -> Int?? = null, scrollRate: Int = 10, canLoadLeading: StateSource<Boolean>, canLoadTrailing: Boolean = false, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)
@JvmName(name = "VirtualListState7e3481099f80_1")
fun <T : Any, K : Any> UiScope.VirtualList(itemCount: Int, itemAt: (Int) -> T, keyAt: (Int) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, indexOfKey: (K) -> Int? = { target -> (0 until itemCount).firstOrNull { index -> keyAt(index) == target } }, scrollRate: Int = 10, canLoadLeading: StateSource<Boolean>, canLoadTrailing: Boolean = false, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes canLoadLeading for VirtualList at the next owner-thread frame cutoff.

@JvmName(name = "VirtualListState91e435daa5f9_4")
fun <T : Any, K : Any> UiScope.VirtualList(items: List<T>, keyOf: (T) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, scrollRate: Int = 10, canLoadLeading: Boolean = false, canLoadTrailing: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)
@JvmName(name = "VirtualListState4013cecb450b_2")
fun <T : Any, K : Any> UiScope.VirtualList(itemCount: () -> Int, itemAt: (Int) -> T, keyAt: (Int) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, indexOfKey: (K) -> Int?? = null, scrollRate: Int = 10, canLoadLeading: Boolean = false, canLoadTrailing: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)
@JvmName(name = "VirtualListState7e3481099f80_2")
fun <T : Any, K : Any> UiScope.VirtualList(itemCount: Int, itemAt: (Int) -> T, keyAt: (Int) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, indexOfKey: (K) -> Int? = { target -> (0 until itemCount).firstOrNull { index -> keyAt(index) == target } }, scrollRate: Int = 10, canLoadLeading: Boolean = false, canLoadTrailing: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes canLoadTrailing for VirtualList at the next owner-thread frame cutoff.

fun <T : Any, K : Any> UiScope.VirtualList(items: List<T>, keyOf: (T) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, scrollRate: Int = 10, canLoadLeading: Boolean = false, canLoadTrailing: Boolean = false, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Emits a fixed-row virtual viewport backed by an immutable in-memory list.

fun <T : Any, K : Any> UiScope.VirtualList(itemCount: () -> Int, itemAt: (Int) -> T, keyAt: (Int) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, indexOfKey: (K) -> Int?? = null, scrollRate: Int = 10, canLoadLeading: Boolean = false, canLoadTrailing: Boolean = false, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Emits a fixed-row virtual viewport backed by a caller-owned dynamic indexed source.

fun <T : Any, K : Any> UiScope.VirtualList(itemCount: Int, itemAt: (Int) -> T, keyAt: (Int) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, indexOfKey: (K) -> Int? = { target -> (0 until itemCount).firstOrNull { index -> keyAt(index) == target } }, scrollRate: Int = 10, canLoadLeading: Boolean = false, canLoadTrailing: Boolean = false, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Emits a fixed-row virtual viewport backed by a known finite indexed source.