Package-level declarations

Types

Link copied to clipboard

Attachment-scoped presentation state owned exclusively by one retained canvas node.

Link copied to clipboard
value class CanvasId

Immutable scalar identity of one retained canvas, independent of its current source or attachment.

Link copied to clipboard
fun interface CanvasSource

Externally owned source of image or native drawing output for one or more canvases.

Link copied to clipboard
class CheckboxState(initialChecked: Boolean = false)

Caller-owned owner-thread selected state for one Checkbox.

Link copied to clipboard
sealed class ColumnScope : UiScope

Callback-lifetime scope for emitting and configuring direct column children.

Link copied to clipboard

Privileged idempotent release for one retained component-state observer.

Link copied to clipboard
class CycleButtonState<T : Any>(values: List<T>, initialValue: T)

Caller-owned selected value and display conversion for one generic CycleButton.

Link copied to clipboard
sealed class FlowRowScope : UiScope

Callback-lifetime scope for emitting and configuring direct flow-row children.

Link copied to clipboard
sealed class GridScope : UiScope

Callback-lifetime scope for emitting and configuring direct grid children.

Link copied to clipboard

Typed nearest-sampled mapping from one immutable image to destination bounds.

Link copied to clipboard
sealed interface ImageSource

Platform-neutral source for an image component or image-backed modifier.

Link copied to clipboard
sealed interface NineSliceCenterMode

Immutable nearest-sampled mapping policy for expandable nine-slice segments.

Link copied to clipboard

Initial scale policy for fitting content into a pan-and-zoom viewport.

Link copied to clipboard
data class PanZoomMetrics(val center: DoubleOffset = DoubleOffset.Zero, val zoom: Double = 1.0, val scale: Double = 1.0, val viewportSize: IntSize = IntSize.Zero, val contentBounds: LongRect = LongRect.Zero, val fit: PanZoomFit = PanZoomFit.Contain, val geometryKnown: Boolean = false)

Immutable position and resolved geometry snapshot for a pan-and-zoom viewport.

Link copied to clipboard
class PanZoomState(initialCenter: DoubleOffset? = null, initialZoom: Double = 1.0, val minimumZoom: Double = 1.0, val maximumZoom: Double = 64.0)

Caller-owned mutable transform shared by one viewport and independent navigation controls.

Link copied to clipboard

Privileged owner-thread observer identity used by one retained pan-and-zoom viewport.

Link copied to clipboard
data class PlayerHeadScale(val factor: Int)

A positive integer scale for one eight-by-eight Minecraft player-head layer.

Link copied to clipboard
sealed interface PlayerSkinSource

Platform-neutral source for a player skin used by PlayerHead.

Link copied to clipboard
sealed class RowScope : UiScope

Callback-lifetime scope for emitting and configuring direct row children.

Link copied to clipboard
data class ScrollMetrics(val offset: Double = 0.0, val viewportExtent: Int = 0, val contentExtent: Int = 0)

Immutable geometry snapshot shared by one scroll area and any linked scrollbars.

Link copied to clipboard
class ScrollState(initialOffset: Double = 0.0)

Caller-owned mutable position shared by a scroll area and zero or more independent scrollbars.

Link copied to clipboard

Privileged owner-thread observer identity shared with one retained scroll node.

Link copied to clipboard
class SelectionListState<K : Any>(val listState: VirtualListState<K> = VirtualListState(), initialSelection: K? = null)

Caller-owned selection and navigation state for a generic SelectionList, confined to its construction execution owner.

Link copied to clipboard
class SliderState(initialValue: Double, val range: ClosedFloatingPointRange<Double> = 0.0..1.0, val steps: Int = 0)

Caller-owned owner-thread numeric state for one Slider.

Link copied to clipboard
sealed interface SlotBinding

Immutable declarative locator for one synchronized inventory slot.

Link copied to clipboard
object Slots

Creates immutable synchronized slot locators without retaining a player, menu, or platform.

Link copied to clipboard
sealed class StackScope : UiScope

Callback-lifetime scope for emitting and configuring direct stack children.

Link copied to clipboard

Marks the receiver scopes that participate in the Strata declarative UI builder. The marker prevents declarations from unrelated nested Strata scopes from being used accidentally through an outer receiver.

Link copied to clipboard
sealed interface TabSelectionIndicator

Visual indicator rendered by a selected Tab.

Link copied to clipboard
class TextAreaState(initialValue: String = "", val maxLength: Int = 32767)

Owner-confined mutable text and vertical scroll position for one multiline editor.

Link copied to clipboard
sealed interface TextAreaViewport

Immutable outer viewport requested by a multiline text editor.

Link copied to clipboard
class TextFieldState(initialValue: String = "", val maxLength: Int = 32)

Owner-confined mutable value for one single-line text field.

Link copied to clipboard
sealed interface TextInputAppearance

Immutable frame and editing-decoration appearance shared by single-line and multiline editors.

Link copied to clipboard

Closed profile-backed color and shadow policy for text components.

Link copied to clipboard
data class TiledImageCachePolicy(val maxEntries: Int = 512, val maxBytes: Long, val overscanTiles: Int = 1)

Bounds one retained tiled-image attachment's current tile working set.

Link copied to clipboard
data class TiledImageLevel(val tilePixelSize: IntSize, val contentUnitsPerPixel: Long)

Describes one immutable resolution level in a tiled raster source.

Link copied to clipboard
sealed class TiledImageScope : UiScope

Callback-lifetime scope for fixed-size overlay children positioned in tiled-image content coordinates.

Link copied to clipboard

Externally owned immutable description of one logical raster assembled from revisioned tiles.

Link copied to clipboard
sealed interface TiledImageTile

Immutable current presentation state of one tiled-image cell.

Link copied to clipboard
data class TiledImageTileId(val level: Int, val column: Long, val row: Long)

Identifies one tile in a source-owned resolution level.

Link copied to clipboard
sealed class UiScope

Callback-lifetime scope used to emit immutable element descriptions. A scope is confined to the execution owner that constructs it and remains valid only while its enclosing component callback is running. The scope temporarily retains references to caller-owned immutable Element instances and the builder returns the exact single root instance. The protected constructor is reserved for scope implementations in this module and package, as required by Kotlin's sealed hierarchy rules. Application code cannot construct or implement this sealed scope.

Link copied to clipboard
class VirtualListState<K : Any>(val scrollState: ScrollState = ScrollState(), initialIndex: Int? = null)

Caller-owned navigation state shared by one VirtualList and optional independent Scrollbar, confined to its construction execution owner.

Functions

Link copied to clipboard
@JvmName(name = "ButtonStatecffa97b99dc2_3")
fun UiScope.Button(label: StateSource<UiText>, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "ButtonState6e1d7e05cd68_3")
fun UiScope.Button(label: StateSource<String>, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes label, enabled for Button at the next owner-thread frame cutoff.

@JvmName(name = "ButtonStatecffa97b99dc2_1")
fun UiScope.Button(label: StateSource<UiText>, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "ButtonState6e1d7e05cd68_1")
fun UiScope.Button(label: StateSource<String>, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes label for Button at the next owner-thread frame cutoff.

@JvmName(name = "ButtonStatecffa97b99dc2_2")
fun UiScope.Button(label: UiText, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "ButtonState6e1d7e05cd68_2")
fun UiScope.Button(label: String, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes enabled for Button at the next owner-thread frame cutoff.

fun UiScope.Button(label: UiText, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one fixed-height profile-backed button appearance and semantic surface.

fun UiScope.Button(label: String, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one literal fixed-height profile-backed button appearance and semantic surface.

Link copied to clipboard
fun UiScope.Canvas(source: CanvasSource, size: IntSize, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one input-passive rectangular region displaying an externally owned source.

@JvmName(name = "CanvasState7047d39d3483_1")
fun UiScope.Canvas(source: StateSource<CanvasSource>, size: IntSize, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes source for Canvas at the next owner-thread frame cutoff.

Link copied to clipboard

Describes a canvas displaying one immutable CPU image without a native runtime dependency.

Describes a canvas observing revisioned immutable CPU frames through the existing state-source protocol.

Link copied to clipboard
@JvmName(name = "CheckboxState3bddea62a5dc_3")
fun UiScope.Checkbox(label: StateSource<UiText>, state: CheckboxState, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "CheckboxState1d460d77bb71_3")
fun UiScope.Checkbox(label: StateSource<String>, state: CheckboxState, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes label, enabled for Checkbox at the next owner-thread frame cutoff.

@JvmName(name = "CheckboxState3bddea62a5dc_1")
fun UiScope.Checkbox(label: StateSource<UiText>, state: CheckboxState, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "CheckboxState1d460d77bb71_1")
fun UiScope.Checkbox(label: StateSource<String>, state: CheckboxState, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes label for Checkbox at the next owner-thread frame cutoff.

@JvmName(name = "CheckboxState3bddea62a5dc_2")
fun UiScope.Checkbox(label: UiText, state: CheckboxState, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "CheckboxState1d460d77bb71_2")
fun UiScope.Checkbox(label: String, state: CheckboxState, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes enabled for Checkbox at the next owner-thread frame cutoff.

fun UiScope.Checkbox(label: UiText, state: CheckboxState, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one Minecraft-profile Checkbox backed by caller-owned state.

fun UiScope.Checkbox(label: String, state: CheckboxState, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Literal-label overload of Checkbox.

Link copied to clipboard
fun UiScope.Column(modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, spacing: Int = 0, verticalArrangement: Arrangement = Arrangement.Start, horizontalAlignment: HorizontalAlignment = HorizontalAlignment.Start, content: ColumnScope.() -> Unit)

Emits one column container with the descriptions produced by its callback.

Link copied to clipboard
@JvmName(name = "CycleButtonState454065400fd3_3")
fun <T : Any> UiScope.CycleButton(state: CycleButtonState<T>, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, label: StateSource<(T) -> UiText>)

Observes enabled, label for CycleButton at the next owner-thread frame cutoff.

@JvmName(name = "CycleButtonState454065400fd3_1")
fun <T : Any> UiScope.CycleButton(state: CycleButtonState<T>, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, label: (T) -> UiText = { value -> UiText.Literal(state.formatKnownMember(value)) })

Observes enabled for CycleButton at the next owner-thread frame cutoff.

@JvmName(name = "CycleButtonState454065400fd3_2")
fun <T : Any> UiScope.CycleButton(state: CycleButtonState<T>, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, label: StateSource<(T) -> UiText>)

Observes label for CycleButton at the next owner-thread frame cutoff.

fun <T : Any> UiScope.CycleButton(state: CycleButtonState<T>, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, label: (T) -> UiText = { value -> UiText.Literal(state.formatKnownMember(value)) })

Emits one finite-option Minecraft-profile CycleButton.

Link copied to clipboard

Evaluates one component callback without installing a profile runtime.

Link copied to clipboard
fun UiScope.FlowRow(modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, horizontalSpacing: Int = 0, verticalSpacing: Int = 0, horizontalArrangement: Arrangement = Arrangement.Start, verticalAlignment: VerticalAlignment = VerticalAlignment.Top, content: FlowRowScope.() -> Unit)

Emits horizontal children that wrap into rows when their measured widths and gaps exceed a bounded width.

Link copied to clipboard
fun UiScope.Grid(columns: Int, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, horizontalSpacing: Int = 0, verticalSpacing: Int = 0, contentAlignment: Alignment = Alignment.TopStart, content: GridScope.() -> Unit)

Emits one fixed-column grid with the descriptions produced by its callback.

Link copied to clipboard
fun UiScope.Image(source: ImageSource, size: IntSize? = null, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one immutable nearest-sampled image component.

@JvmName(name = "ImageState386405e1017f_1")
fun UiScope.Image(source: StateSource<ImageSource>, size: IntSize? = null, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "ImageState6751db0e9723_1")
fun UiScope.Image(source: StateSource<ImageSource>, sourceRegion: IntRect, size: IntSize = IntSize(sourceRegion.width, sourceRegion.height), modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes source for Image at the next owner-thread frame cutoff.

fun UiScope.Image(source: ImageSource, sourceRegion: IntRect, size: IntSize = IntSize(sourceRegion.width, sourceRegion.height), modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one immutable nearest-sampled source region from an image.

Link copied to clipboard
fun UiScope.LoadingIndicator(size: IntSize = IntSize(10, 4), modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits the active Minecraft profile's discrete loading animation.

Link copied to clipboard
fun <V1> UiScope.Observe(state1: StateSource<V1>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1) -> Unit)

Emits one retained region observing 1 source without evaluating content immediately.

fun <V1, V2> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2) -> Unit)

Emits one retained region observing 2 sources without evaluating content immediately.

fun <V1, V2, V3> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3) -> Unit)

Emits one retained region observing 3 sources without evaluating content immediately.

fun <V1, V2, V3, V4> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4) -> Unit)

Emits one retained region observing 4 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5) -> Unit)

Emits one retained region observing 5 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6) -> Unit)

Emits one retained region observing 6 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7) -> Unit)

Emits one retained region observing 7 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8) -> Unit)

Emits one retained region observing 8 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9) -> Unit)

Emits one retained region observing 9 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9, V10> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, state10: StateSource<V10>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9, V10) -> Unit)

Emits one retained region observing 10 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, state10: StateSource<V10>, state11: StateSource<V11>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11) -> Unit)

Emits one retained region observing 11 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, state10: StateSource<V10>, state11: StateSource<V11>, state12: StateSource<V12>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12) -> Unit)

Emits one retained region observing 12 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, state10: StateSource<V10>, state11: StateSource<V11>, state12: StateSource<V12>, state13: StateSource<V13>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13) -> Unit)

Emits one retained region observing 13 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, state10: StateSource<V10>, state11: StateSource<V11>, state12: StateSource<V12>, state13: StateSource<V13>, state14: StateSource<V14>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14) -> Unit)

Emits one retained region observing 14 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, state10: StateSource<V10>, state11: StateSource<V11>, state12: StateSource<V12>, state13: StateSource<V13>, state14: StateSource<V14>, state15: StateSource<V15>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15) -> Unit)

Emits one retained region observing 15 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, state10: StateSource<V10>, state11: StateSource<V11>, state12: StateSource<V12>, state13: StateSource<V13>, state14: StateSource<V14>, state15: StateSource<V15>, state16: StateSource<V16>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16) -> Unit)

Emits one retained region observing 16 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16, V17> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, state10: StateSource<V10>, state11: StateSource<V11>, state12: StateSource<V12>, state13: StateSource<V13>, state14: StateSource<V14>, state15: StateSource<V15>, state16: StateSource<V16>, state17: StateSource<V17>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16, V17) -> Unit)

Emits one retained region observing 17 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16, V17, V18> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, state10: StateSource<V10>, state11: StateSource<V11>, state12: StateSource<V12>, state13: StateSource<V13>, state14: StateSource<V14>, state15: StateSource<V15>, state16: StateSource<V16>, state17: StateSource<V17>, state18: StateSource<V18>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16, V17, V18) -> Unit)

Emits one retained region observing 18 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16, V17, V18, V19> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, state10: StateSource<V10>, state11: StateSource<V11>, state12: StateSource<V12>, state13: StateSource<V13>, state14: StateSource<V14>, state15: StateSource<V15>, state16: StateSource<V16>, state17: StateSource<V17>, state18: StateSource<V18>, state19: StateSource<V19>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16, V17, V18, V19) -> Unit)

Emits one retained region observing 19 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16, V17, V18, V19, V20> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, state10: StateSource<V10>, state11: StateSource<V11>, state12: StateSource<V12>, state13: StateSource<V13>, state14: StateSource<V14>, state15: StateSource<V15>, state16: StateSource<V16>, state17: StateSource<V17>, state18: StateSource<V18>, state19: StateSource<V19>, state20: StateSource<V20>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16, V17, V18, V19, V20) -> Unit)

Emits one retained region observing 20 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16, V17, V18, V19, V20, V21> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, state10: StateSource<V10>, state11: StateSource<V11>, state12: StateSource<V12>, state13: StateSource<V13>, state14: StateSource<V14>, state15: StateSource<V15>, state16: StateSource<V16>, state17: StateSource<V17>, state18: StateSource<V18>, state19: StateSource<V19>, state20: StateSource<V20>, state21: StateSource<V21>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16, V17, V18, V19, V20, V21) -> Unit)

Emits one retained region observing 21 sources without evaluating content immediately.

fun <V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16, V17, V18, V19, V20, V21, V22> UiScope.Observe(state1: StateSource<V1>, state2: StateSource<V2>, state3: StateSource<V3>, state4: StateSource<V4>, state5: StateSource<V5>, state6: StateSource<V6>, state7: StateSource<V7>, state8: StateSource<V8>, state9: StateSource<V9>, state10: StateSource<V10>, state11: StateSource<V11>, state12: StateSource<V12>, state13: StateSource<V13>, state14: StateSource<V14>, state15: StateSource<V15>, state16: StateSource<V16>, state17: StateSource<V17>, state18: StateSource<V18>, state19: StateSource<V19>, state20: StateSource<V20>, state21: StateSource<V21>, state22: StateSource<V22>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15, V16, V17, V18, V19, V20, V21, V22) -> Unit)

Emits one retained region observing 22 sources without evaluating content immediately.

Link copied to clipboard
fun UiScope.PlayerHead(source: PlayerSkinSource = PlayerSkinSource.CurrentPlayer, scale: PlayerHeadScale, showHat: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, loadingContent: UiScope.() -> Unit? = null, failureContent: UiScope.() -> Unit? = null)

Emits one square layered player head at a pixel-perfect integer scale.

fun UiScope.PlayerHead(source: PlayerSkinSource = PlayerSkinSource.CurrentPlayer, size: Int = 24, showHat: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, loadingContent: UiScope.() -> Unit? = null, failureContent: UiScope.() -> Unit? = null)

Emits one square layered player head at an arbitrary logical size.

@JvmName(name = "PlayerHeadState339c1e7d20b9_1")
fun UiScope.PlayerHead(source: StateSource<PlayerSkinSource>, scale: PlayerHeadScale, showHat: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, loadingContent: UiScope.() -> Unit? = null, failureContent: UiScope.() -> Unit? = null)

Observes source for PlayerHead at the next owner-thread frame cutoff.

Link copied to clipboard
@JvmName(name = "ProgressBarState4c303dc4114b_1")
fun UiScope.ProgressBar(progress: StateSource<Double>, size: IntSize = IntSize(100, 12), modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes progress for ProgressBar at the next owner-thread frame cutoff.

fun UiScope.ProgressBar(progress: Double, size: IntSize = IntSize(100, 12), modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one determinate Minecraft-profile progress bar.

Link copied to clipboard
fun UiScope.Row(modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, spacing: Int = 0, horizontalArrangement: Arrangement = Arrangement.Start, verticalAlignment: VerticalAlignment = VerticalAlignment.Top, content: RowScope.() -> Unit)

Emits one row container with the descriptions produced by its callback.

Link copied to clipboard
fun UiScope.ScrollArea(state: ScrollState, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, scrollRate: Int = 9, content: UiScope.() -> Unit)

Emits one profile-backed scroll viewport containing exactly one root.

Link copied to clipboard
fun UiScope.Scrollbar(state: ScrollState, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one independently placed profile-backed vertical scrollbar linked to state.

Link copied to clipboard
@JvmName(name = "SelectionListState685be857e721_7")
fun <T : Any, K : Any> UiScope.SelectionList(items: StateSource<List<T>>, keyOf: (T) -> K, state: SelectionListState<K>, viewportSize: IntSize, rowHeight: Int, canLoadLeading: StateSource<Boolean>, canLoadTrailing: StateSource<Boolean>, scrollRate: Int = 10, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes items, canLoadLeading, canLoadTrailing for SelectionList at the next owner-thread frame cutoff.

@JvmName(name = "SelectionListState685be857e721_3")
fun <T : Any, K : Any> UiScope.SelectionList(items: StateSource<List<T>>, keyOf: (T) -> K, state: SelectionListState<K>, viewportSize: IntSize, rowHeight: Int, canLoadLeading: StateSource<Boolean>, canLoadTrailing: Boolean = false, scrollRate: Int = 10, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes items, canLoadLeading for SelectionList at the next owner-thread frame cutoff.

@JvmName(name = "SelectionListState685be857e721_5")
fun <T : Any, K : Any> UiScope.SelectionList(items: StateSource<List<T>>, keyOf: (T) -> K, state: SelectionListState<K>, viewportSize: IntSize, rowHeight: Int, canLoadLeading: Boolean = false, canLoadTrailing: StateSource<Boolean>, scrollRate: Int = 10, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes items, canLoadTrailing for SelectionList at the next owner-thread frame cutoff.

@JvmName(name = "SelectionListState685be857e721_1")
fun <T : Any, K : Any> UiScope.SelectionList(items: StateSource<List<T>>, keyOf: (T) -> K, state: SelectionListState<K>, viewportSize: IntSize, rowHeight: Int, canLoadLeading: Boolean = false, canLoadTrailing: Boolean = false, scrollRate: Int = 10, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes items for SelectionList at the next owner-thread frame cutoff.

@JvmName(name = "SelectionListState685be857e721_6")
fun <T : Any, K : Any> UiScope.SelectionList(items: List<T>, keyOf: (T) -> K, state: SelectionListState<K>, viewportSize: IntSize, rowHeight: Int, canLoadLeading: StateSource<Boolean>, canLoadTrailing: StateSource<Boolean>, scrollRate: Int = 10, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes canLoadLeading, canLoadTrailing for SelectionList at the next owner-thread frame cutoff.

@JvmName(name = "SelectionListState685be857e721_2")
fun <T : Any, K : Any> UiScope.SelectionList(items: List<T>, keyOf: (T) -> K, state: SelectionListState<K>, viewportSize: IntSize, rowHeight: Int, canLoadLeading: StateSource<Boolean>, canLoadTrailing: Boolean = false, scrollRate: Int = 10, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes canLoadLeading for SelectionList at the next owner-thread frame cutoff.

@JvmName(name = "SelectionListState685be857e721_4")
fun <T : Any, K : Any> UiScope.SelectionList(items: List<T>, keyOf: (T) -> K, state: SelectionListState<K>, viewportSize: IntSize, rowHeight: Int, canLoadLeading: Boolean = false, canLoadTrailing: StateSource<Boolean>, scrollRate: Int = 10, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes canLoadTrailing for SelectionList at the next owner-thread frame cutoff.

fun <T : Any, K : Any> UiScope.SelectionList(items: List<T>, keyOf: (T) -> K, state: SelectionListState<K>, viewportSize: IntSize, rowHeight: Int, canLoadLeading: Boolean = false, canLoadTrailing: Boolean = false, scrollRate: Int = 10, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Emits a selectable fixed-row virtual list backed by an immutable in-memory snapshot.

Link copied to clipboard
@JvmName(name = "SliderStatef08abfd13498_3")
fun UiScope.Slider(label: StateSource<UiText>, state: SliderState, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "SliderStatecccdb0fa60d4_3")
fun UiScope.Slider(label: StateSource<String>, state: SliderState, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes label, enabled for Slider at the next owner-thread frame cutoff.

@JvmName(name = "SliderStatef08abfd13498_1")
fun UiScope.Slider(label: StateSource<UiText>, state: SliderState, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "SliderStatecccdb0fa60d4_1")
fun UiScope.Slider(label: StateSource<String>, state: SliderState, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes label for Slider at the next owner-thread frame cutoff.

@JvmName(name = "SliderStatef08abfd13498_2")
fun UiScope.Slider(label: UiText, state: SliderState, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "SliderStatecccdb0fa60d4_2")
fun UiScope.Slider(label: String, state: SliderState, width: Int = 150, enabled: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes enabled for Slider at the next owner-thread frame cutoff.

fun UiScope.Slider(label: UiText, state: SliderState, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one horizontal Minecraft-profile Slider backed by caller-owned state.

fun UiScope.Slider(label: String, state: SliderState, width: Int = 150, enabled: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Literal-label overload of Slider.

Link copied to clipboard
@JvmName(name = "SlotStatea3c7818cbdc8_2")
fun UiScope.Slot(bind: SlotBinding? = null, highlightable: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.() -> Unit? = null)

Observes highlightable for Slot at the next owner-thread frame cutoff.

fun UiScope.Slot(bind: SlotBinding? = null, highlightable: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.() -> Unit? = null)

Emits one 18 by 18 inventory slot with an optional item root or synchronized binding.

@JvmName(name = "SlotStatea3c7818cbdc8_3")
fun UiScope.Slot(bind: StateSource<SlotBinding?>, highlightable: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.() -> Unit? = null)

Observes bind, highlightable for Slot at the next owner-thread frame cutoff.

@JvmName(name = "SlotStatea3c7818cbdc8_1")
fun UiScope.Slot(bind: StateSource<SlotBinding?>, highlightable: Boolean = true, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.() -> Unit? = null)

Observes bind for Slot at the next owner-thread frame cutoff.

Link copied to clipboard
fun UiScope.Spacer(modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one empty spacer component.

Link copied to clipboard
fun UiScope.Stack(modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, contentAlignment: Alignment = Alignment.TopStart, content: StackScope.() -> Unit)

Emits one overlay stack with the descriptions produced by its callback.

Link copied to clipboard
@JvmName(name = "TabState58ed18680f25_7")
fun UiScope.Tab(label: StateSource<UiText>, selected: StateSource<Boolean>, width: Int = 150, enabled: StateSource<Boolean>, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TabState06dab4066e27_7")
fun UiScope.Tab(label: StateSource<String>, selected: StateSource<Boolean>, width: Int = 150, enabled: StateSource<Boolean>, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes label, selected, enabled for Tab at the next owner-thread frame cutoff.

@JvmName(name = "TabState58ed18680f25_3")
fun UiScope.Tab(label: StateSource<UiText>, selected: StateSource<Boolean>, width: Int = 150, enabled: Boolean = true, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TabState06dab4066e27_3")
fun UiScope.Tab(label: StateSource<String>, selected: StateSource<Boolean>, width: Int = 150, enabled: Boolean = true, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes label, selected for Tab at the next owner-thread frame cutoff.

@JvmName(name = "TabState58ed18680f25_5")
fun UiScope.Tab(label: StateSource<UiText>, selected: Boolean, width: Int = 150, enabled: StateSource<Boolean>, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TabState06dab4066e27_5")
fun UiScope.Tab(label: StateSource<String>, selected: Boolean, width: Int = 150, enabled: StateSource<Boolean>, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes label, enabled for Tab at the next owner-thread frame cutoff.

@JvmName(name = "TabState58ed18680f25_1")
fun UiScope.Tab(label: StateSource<UiText>, selected: Boolean, width: Int = 150, enabled: Boolean = true, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TabState06dab4066e27_1")
fun UiScope.Tab(label: StateSource<String>, selected: Boolean, width: Int = 150, enabled: Boolean = true, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes label for Tab at the next owner-thread frame cutoff.

@JvmName(name = "TabState58ed18680f25_6")
fun UiScope.Tab(label: UiText, selected: StateSource<Boolean>, width: Int = 150, enabled: StateSource<Boolean>, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TabState06dab4066e27_6")
fun UiScope.Tab(label: String, selected: StateSource<Boolean>, width: Int = 150, enabled: StateSource<Boolean>, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes selected, enabled for Tab at the next owner-thread frame cutoff.

@JvmName(name = "TabState58ed18680f25_2")
fun UiScope.Tab(label: UiText, selected: StateSource<Boolean>, width: Int = 150, enabled: Boolean = true, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TabState06dab4066e27_2")
fun UiScope.Tab(label: String, selected: StateSource<Boolean>, width: Int = 150, enabled: Boolean = true, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes selected for Tab at the next owner-thread frame cutoff.

@JvmName(name = "TabState58ed18680f25_4")
fun UiScope.Tab(label: UiText, selected: Boolean, width: Int = 150, enabled: StateSource<Boolean>, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TabState06dab4066e27_4")
fun UiScope.Tab(label: String, selected: Boolean, width: Int = 150, enabled: StateSource<Boolean>, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes enabled for Tab at the next owner-thread frame cutoff.

fun UiScope.Tab(label: UiText, selected: Boolean, width: Int = 150, enabled: Boolean = true, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one externally controlled tab.

fun UiScope.Tab(label: String, selected: Boolean, width: Int = 150, enabled: Boolean = true, indicator: TabSelectionIndicator = TabSelectionIndicator.Underline, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Literal overload of Tab with the same ownership, failure, and no-implicit-focus-or-activation contract.

Link copied to clipboard
fun UiScope.Text(text: UiText, style: TextStyle = TextStyle.Normal, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one single-line profile-backed text component.

fun UiScope.Text(text: String, style: TextStyle = TextStyle.Normal, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one literal single-line profile-backed text component.

@JvmName(name = "TextUiTextSource")
fun UiScope.Text(text: StateSource<UiText>, layout: TextLayout = TextLayout.SingleLine, style: TextStyle = TextStyle.Normal, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits source-backed text using the same frame snapshot and retained-region ownership as Observe. The caller owns the source; text resolution and wrapping happen on the tree owner thread. The complete modifier chain stays on the actual text node; the transparent region owns the sibling key and delegates parent data.

@JvmName(name = "TextStringSource")
fun UiScope.Text(text: StateSource<String>, layout: TextLayout = TextLayout.SingleLine, style: TextStyle = TextStyle.Normal, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Literal source overload of Text with the same frame, layout, ownership, and failure contracts.

fun UiScope.Text(text: UiText, font: ResourceId, style: TextStyle = TextStyle.Normal, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one single-line text component using an explicitly selected resource-pack font.

fun UiScope.Text(text: UiText, layout: TextLayout, style: TextStyle = TextStyle.Normal, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one profile-backed text component with an explicit single-line or multiline layout.

fun UiScope.Text(text: String, font: ResourceId, style: TextStyle = TextStyle.Normal, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one literal single-line text component using an explicitly selected resource-pack font.

fun UiScope.Text(text: String, layout: TextLayout, style: TextStyle = TextStyle.Normal, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Literal overload of Text with the same explicit layout, ownership, and failure contract.

@JvmName(name = "TextUiTextSource")
fun UiScope.Text(text: StateSource<UiText>, font: ResourceId, layout: TextLayout = TextLayout.SingleLine, style: TextStyle = TextStyle.Normal, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Source-backed text using an explicit font; nested font selections retain their existing precedence.

@JvmName(name = "TextStringSource")
fun UiScope.Text(text: StateSource<String>, font: ResourceId, layout: TextLayout = TextLayout.SingleLine, style: TextStyle = TextStyle.Normal, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Literal source-backed text with an explicit font and the same retained observation contract.

fun UiScope.Text(text: UiText, layout: TextLayout, font: ResourceId, style: TextStyle = TextStyle.Normal, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits explicitly laid-out text using a selected resource-pack font.

fun UiScope.Text(text: String, layout: TextLayout, font: ResourceId, style: TextStyle = TextStyle.Normal, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Literal overload of Text with the same explicit layout and font-selection contract.

Link copied to clipboard
@JvmName(name = "TextAreaStatec0abf0512fec_1")
fun UiScope.TextArea(state: TextAreaState, viewport: TextAreaViewport, enabled: StateSource<Boolean>, textStyle: TextStyle = TextStyle.TextField, wrap: TextWrap = TextWrap.Word, lineSpacing: Int = 0, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TextAreaStatec701b9e2eaf6_1")
fun UiScope.TextArea(state: TextAreaState, viewport: TextAreaViewport, font: ResourceId, enabled: StateSource<Boolean>, textStyle: TextStyle = TextStyle.TextField, wrap: TextWrap = TextWrap.Word, lineSpacing: Int = 0, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TextAreaState80c0b5b4cb37_1")
fun UiScope.TextArea(state: TextAreaState, appearance: TextInputAppearance, viewport: TextAreaViewport, enabled: StateSource<Boolean>, textStyle: TextStyle = TextStyle.TextField, wrap: TextWrap = TextWrap.Word, lineSpacing: Int = 0, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TextAreaState4da1faac4769_1")
fun UiScope.TextArea(state: TextAreaState, appearance: TextInputAppearance, viewport: TextAreaViewport, font: ResourceId, enabled: StateSource<Boolean>, textStyle: TextStyle = TextStyle.TextField, wrap: TextWrap = TextWrap.Word, lineSpacing: Int = 0, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes enabled for TextArea at the next owner-thread frame cutoff.

fun UiScope.TextArea(state: TextAreaState, viewport: TextAreaViewport, enabled: Boolean = true, textStyle: TextStyle = TextStyle.TextField, wrap: TextWrap = TextWrap.Word, lineSpacing: Int = 0, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one multiline editor with independently placeable vertical scrolling.

fun UiScope.TextArea(state: TextAreaState, viewport: TextAreaViewport, font: ResourceId, enabled: Boolean = true, textStyle: TextStyle = TextStyle.TextField, wrap: TextWrap = TextWrap.Word, lineSpacing: Int = 0, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one multiline editor using an explicitly selected resource-pack font.

fun UiScope.TextArea(state: TextAreaState, appearance: TextInputAppearance, viewport: TextAreaViewport, enabled: Boolean = true, textStyle: TextStyle = TextStyle.TextField, wrap: TextWrap = TextWrap.Word, lineSpacing: Int = 0, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
fun UiScope.TextArea(state: TextAreaState, appearance: TextInputAppearance, viewport: TextAreaViewport, font: ResourceId, enabled: Boolean = true, textStyle: TextStyle = TextStyle.TextField, wrap: TextWrap = TextWrap.Word, lineSpacing: Int = 0, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits a retained TextArea with a per-editor appearance. Geometry, state ownership, font, wrapping, and input behavior follow the corresponding ordinary overload. Appearance images are resolved at evaluation; invalid nine-slice borders fail before a frame is presented. Keep state and images outside reevaluated content. Appearance-only changes preserve focus, composition, and scroll. Use TextStyle.ContainerLabel for dark text on light frames; the appearance controls caret and composition colors.

Link copied to clipboard
@JvmName(name = "TextFieldStatebdacf61484d9_1")
fun UiScope.TextField(state: TextFieldState, enabled: StateSource<Boolean>, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TextFieldState8ebce6a07628_1")
fun UiScope.TextField(state: TextFieldState, appearance: TextInputAppearance, enabled: StateSource<Boolean>, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TextFieldState06eec201bfdd_1")
fun UiScope.TextField(state: TextFieldState, size: IntSize, enabled: StateSource<Boolean>, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TextFieldStateac020717728e_1")
fun UiScope.TextField(state: TextFieldState, font: ResourceId, enabled: StateSource<Boolean>, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TextFieldState68d5823f42d7_1")
fun UiScope.TextField(state: TextFieldState, appearance: TextInputAppearance, size: IntSize, enabled: StateSource<Boolean>, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TextFieldState715dafc3f527_1")
fun UiScope.TextField(state: TextFieldState, appearance: TextInputAppearance, font: ResourceId, enabled: StateSource<Boolean>, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TextFieldState0f2e4a0352af_1")
fun UiScope.TextField(state: TextFieldState, size: IntSize, font: ResourceId, enabled: StateSource<Boolean>, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
@JvmName(name = "TextFieldStatefd7b3be167e7_1")
fun UiScope.TextField(state: TextFieldState, appearance: TextInputAppearance, size: IntSize, font: ResourceId, enabled: StateSource<Boolean>, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Observes enabled for TextField at the next owner-thread frame cutoff.

fun UiScope.TextField(state: TextFieldState, enabled: Boolean = true, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one 200 by 20 single-line text field.

fun UiScope.TextField(state: TextFieldState, appearance: TextInputAppearance, enabled: Boolean = true, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
fun UiScope.TextField(state: TextFieldState, appearance: TextInputAppearance, size: IntSize, enabled: Boolean = true, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
fun UiScope.TextField(state: TextFieldState, appearance: TextInputAppearance, font: ResourceId, enabled: Boolean = true, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)
fun UiScope.TextField(state: TextFieldState, appearance: TextInputAppearance, size: IntSize, font: ResourceId, enabled: Boolean = true, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits a retained TextField with a per-editor appearance. Geometry, state ownership, font, wrapping, and input behavior follow the corresponding ordinary overload. Appearance images are resolved at evaluation; invalid nine-slice borders fail before a frame is presented. Keep state and images outside reevaluated content. Appearance-only changes preserve focus, composition, and scroll. Use TextStyle.ContainerLabel for dark text on light frames; the appearance controls caret and composition colors.

fun UiScope.TextField(state: TextFieldState, size: IntSize, enabled: Boolean = true, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one explicitly sized single-line text field.

fun UiScope.TextField(state: TextFieldState, font: ResourceId, enabled: Boolean = true, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one 200 by 20 single-line text field using an explicitly selected resource-pack font.

fun UiScope.TextField(state: TextFieldState, size: IntSize, font: ResourceId, enabled: Boolean = true, textStyle: TextStyle = TextStyle.TextField, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null)

Emits one explicitly sized single-line text field using a selected resource-pack font.

Link copied to clipboard
fun UiScope.TiledImage(source: TiledImageSource, state: PanZoomState, size: IntSize, fit: PanZoomFit = PanZoomFit.Contain, cachePolicy: TiledImageCachePolicy = TiledImageCachePolicy.Default, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: TiledImageScope.() -> Unit = {})

Emits one fixed viewport over a logical raster assembled from independently revisioned image tiles.

@JvmName(name = "TiledImageState06558dbd1f3e_1")
fun UiScope.TiledImage(source: StateSource<TiledImageSource>, state: PanZoomState, size: IntSize, fit: PanZoomFit = PanZoomFit.Contain, cachePolicy: TiledImageCachePolicy = TiledImageCachePolicy.Default, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: TiledImageScope.() -> Unit = {})

Observes source for TiledImage at the next owner-thread frame cutoff.

Link copied to clipboard
@JvmName(name = "VirtualListState91e435daa5f9_7")
fun <T : Any, K : Any> UiScope.VirtualList(items: StateSource<List<T>>, keyOf: (T) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, scrollRate: Int = 10, canLoadLeading: StateSource<Boolean>, canLoadTrailing: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes items, canLoadLeading, canLoadTrailing for VirtualList at the next owner-thread frame cutoff.

@JvmName(name = "VirtualListState91e435daa5f9_3")
fun <T : Any, K : Any> UiScope.VirtualList(items: StateSource<List<T>>, keyOf: (T) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, scrollRate: Int = 10, canLoadLeading: StateSource<Boolean>, canLoadTrailing: Boolean = false, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes items, canLoadLeading for VirtualList at the next owner-thread frame cutoff.

@JvmName(name = "VirtualListState91e435daa5f9_5")
fun <T : Any, K : Any> UiScope.VirtualList(items: StateSource<List<T>>, keyOf: (T) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, scrollRate: Int = 10, canLoadLeading: Boolean = false, canLoadTrailing: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes items, canLoadTrailing for VirtualList at the next owner-thread frame cutoff.

@JvmName(name = "VirtualListState91e435daa5f9_1")
fun <T : Any, K : Any> UiScope.VirtualList(items: StateSource<List<T>>, keyOf: (T) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, scrollRate: Int = 10, canLoadLeading: Boolean = false, canLoadTrailing: Boolean = false, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes items for VirtualList at the next owner-thread frame cutoff.

@JvmName(name = "VirtualListState91e435daa5f9_6")
fun <T : Any, K : Any> UiScope.VirtualList(items: List<T>, keyOf: (T) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, scrollRate: Int = 10, canLoadLeading: StateSource<Boolean>, canLoadTrailing: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)
@JvmName(name = "VirtualListState4013cecb450b_3")
fun <T : Any, K : Any> UiScope.VirtualList(itemCount: () -> Int, itemAt: (Int) -> T, keyAt: (Int) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, indexOfKey: (K) -> Int?? = null, scrollRate: Int = 10, canLoadLeading: StateSource<Boolean>, canLoadTrailing: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)
@JvmName(name = "VirtualListState7e3481099f80_3")
fun <T : Any, K : Any> UiScope.VirtualList(itemCount: Int, itemAt: (Int) -> T, keyAt: (Int) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, indexOfKey: (K) -> Int? = { target -> (0 until itemCount).firstOrNull { index -> keyAt(index) == target } }, scrollRate: Int = 10, canLoadLeading: StateSource<Boolean>, canLoadTrailing: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes canLoadLeading, canLoadTrailing for VirtualList at the next owner-thread frame cutoff.

@JvmName(name = "VirtualListState91e435daa5f9_2")
fun <T : Any, K : Any> UiScope.VirtualList(items: List<T>, keyOf: (T) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, scrollRate: Int = 10, canLoadLeading: StateSource<Boolean>, canLoadTrailing: Boolean = false, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)
@JvmName(name = "VirtualListState4013cecb450b_1")
fun <T : Any, K : Any> UiScope.VirtualList(itemCount: () -> Int, itemAt: (Int) -> T, keyAt: (Int) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, indexOfKey: (K) -> Int?? = null, scrollRate: Int = 10, canLoadLeading: StateSource<Boolean>, canLoadTrailing: Boolean = false, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)
@JvmName(name = "VirtualListState7e3481099f80_1")
fun <T : Any, K : Any> UiScope.VirtualList(itemCount: Int, itemAt: (Int) -> T, keyAt: (Int) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, indexOfKey: (K) -> Int? = { target -> (0 until itemCount).firstOrNull { index -> keyAt(index) == target } }, scrollRate: Int = 10, canLoadLeading: StateSource<Boolean>, canLoadTrailing: Boolean = false, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes canLoadLeading for VirtualList at the next owner-thread frame cutoff.

@JvmName(name = "VirtualListState91e435daa5f9_4")
fun <T : Any, K : Any> UiScope.VirtualList(items: List<T>, keyOf: (T) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, scrollRate: Int = 10, canLoadLeading: Boolean = false, canLoadTrailing: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)
@JvmName(name = "VirtualListState4013cecb450b_2")
fun <T : Any, K : Any> UiScope.VirtualList(itemCount: () -> Int, itemAt: (Int) -> T, keyAt: (Int) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, indexOfKey: (K) -> Int?? = null, scrollRate: Int = 10, canLoadLeading: Boolean = false, canLoadTrailing: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)
@JvmName(name = "VirtualListState7e3481099f80_2")
fun <T : Any, K : Any> UiScope.VirtualList(itemCount: Int, itemAt: (Int) -> T, keyAt: (Int) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, indexOfKey: (K) -> Int? = { target -> (0 until itemCount).firstOrNull { index -> keyAt(index) == target } }, scrollRate: Int = 10, canLoadLeading: Boolean = false, canLoadTrailing: StateSource<Boolean>, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Observes canLoadTrailing for VirtualList at the next owner-thread frame cutoff.

fun <T : Any, K : Any> UiScope.VirtualList(items: List<T>, keyOf: (T) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, scrollRate: Int = 10, canLoadLeading: Boolean = false, canLoadTrailing: Boolean = false, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Emits a fixed-row virtual viewport backed by an immutable in-memory list.

fun <T : Any, K : Any> UiScope.VirtualList(itemCount: () -> Int, itemAt: (Int) -> T, keyAt: (Int) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, indexOfKey: (K) -> Int?? = null, scrollRate: Int = 10, canLoadLeading: Boolean = false, canLoadTrailing: Boolean = false, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Emits a fixed-row virtual viewport backed by a caller-owned dynamic indexed source.

fun <T : Any, K : Any> UiScope.VirtualList(itemCount: Int, itemAt: (Int) -> T, keyAt: (Int) -> K, state: VirtualListState<K>, viewportSize: IntSize, rowHeight: Int, indexOfKey: (K) -> Int? = { target -> (0 until itemCount).firstOrNull { index -> keyAt(index) == target } }, scrollRate: Int = 10, canLoadLeading: Boolean = false, canLoadTrailing: Boolean = false, modifier: Modifier = Modifier.Empty, key: ElementKey<*>? = null, content: UiScope.(T) -> Unit)

Emits a fixed-row virtual viewport backed by a known finite indexed source.