refresh

fun refresh(player: HumanEntity, behavior: KtInventoryPaginated.Refreshable.RefreshBehavior = RefreshBehavior.OpenFirst, predicate: (KtInventoryPaginated.Entry<T>) -> Boolean = { true }): Boolean
fun refresh(player: HumanEntity, inventory: KtInventoryPaginated.Entry<T>, behavior: KtInventoryPaginated.Refreshable.RefreshBehavior = RefreshBehavior.OpenFirst)