Refreshable
Functions
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fun refresh(player: HumanEntity, inventory: KtInventoryPaginated.Entry<T>, behavior: KtInventoryPaginated.Refreshable.RefreshBehavior = RefreshBehavior.OpenFirst)
fun refresh(player: HumanEntity, behavior: KtInventoryPaginated.Refreshable.RefreshBehavior = RefreshBehavior.OpenFirst, predicate: (KtInventoryPaginated.Entry<T>) -> Boolean = { true }): Boolean
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fun refreshAll(behavior: KtInventoryPaginated.Refreshable.RefreshBehavior = RefreshBehavior.OpenFirst, predicate: (Player, KtInventoryPaginated.Entry<T>) -> Boolean = { _, _ -> true })