KtInventoryBase

abstract class KtInventoryBase(val line: Int)

Base class for creating custom inventories.

Since

2.0.0

Inheritors

Constructors

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constructor(line: Int)

Properties

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Map of all buttons in the inventory

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val line: Int

Number of rows in the inventory (must be between 1 and 6)

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val size: Int

Total size of inventory (line * 9)

Functions

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Adds an existing button to a single slot

fun button(vararg slot: Int, item: KtInventoryButton<KtInventoryBase>)

Adds an existing button to multiple slots

fun button(slot: Int, itemStack: ItemStack, onClick: (KtInventoryButton.ClickEvent<AbstractKtInventory>) -> Unit = {})

Adds a button to a single slot with the given item and click handler

fun button(vararg slot: Int, itemStack: ItemStack, onClick: (KtInventoryButton.ClickEvent<AbstractKtInventory>) -> Unit = {})
fun button(slots: Iterable<Int>, itemStack: ItemStack, onClick: (KtInventoryButton.ClickEvent<AbstractKtInventory>) -> Unit = {})

Adds a button to multiple slots with the given item and click handler

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open fun onClick(event: InventoryClickEvent)

Called when top inventory is clicked

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open fun onClickBottom(event: InventoryClickEvent)

Called when bottom inventory is clicked

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open fun onClose(event: InventoryCloseEvent)

Called when inventory is closed

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open fun onDrag(event: InventoryDragEvent)

Called when items are dragged in inventory

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open fun onOpen(event: InventoryOpenEvent)

Called when inventory is opened

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abstract fun open(player: HumanEntity)

Opens this inventory for the given player