refresh
fun refresh(player: HumanEntity, behavior: AbstractKtInventoryPaginated.Refreshable.RefreshBehavior = RefreshBehavior.OpenFirst, predicate: (AbstractKtInventoryPaginated.Entry<T>) -> Boolean = { true }): Boolean
fun refresh(player: HumanEntity, inventory: AbstractKtInventoryPaginated.Entry<T>, behavior: AbstractKtInventoryPaginated.Refreshable.RefreshBehavior = RefreshBehavior.OpenFirst)