FabricUiMinecraftAccess

Reuses vanilla gameplay dispatch while a Strata wrapper owns the native screen.

Functions

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abstract fun strataHandleKeys()
Runs the native hotbar, attack, use, drop, swap, and pick paths once per client tick.
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abstract fun strataMissTime(): Int
Reads the native attack delay maintained across forwarded ticks.
abstract fun strataMissTime(ticks: Int)
Removes only the screen-imposed attack delay before native dispatch.