dispatchTextInput

Dispatches one committed-character or preedit event synchronously to the focused component in the most recently committed frame. Pending geometry uses the same pre-input synchronization as dispatchPointer.

Return

focused retained result, or InputResult.Ignored without a committed frame or focus target.

Parameters

event

immutable text-input event.

Throws

when called from the wrong thread, reentrantly, or while detached.

when focused behavior or cleanup fails; the first failure remains primary.