dispatchKeyboard

Dispatches one keyboard event synchronously to the focused component in the most recently committed frame. When focused handlers ignore a Tab press, the retained tree traverses visible accepting owners in cyclic paint order, with Shift reversing direction. Pending geometry uses the same pre-input synchronization as dispatchPointer.

Return

focused or traversal result, or InputResult.Ignored without a committed frame or eligible behavior.

Parameters

event

immutable keyboard event.

Throws

when called from the wrong thread, reentrantly, or while detached.

when focused behavior or cleanup fails; the first failure remains primary.