playerHead
abstract fun playerHead(source: PlayerSkinSource, size: Int, showHat: Boolean, loading: Element?, failure: Element?, modifier: Modifier, key: ElementKey<*>?): Element(source)
Creates one player-head element and defers any asynchronous lookup represented by source to node attachment.
Return
an immutable retained-element description whose node owns any lookup lifetime.
Parameters
source
detached pixels or a structural player lookup.
size
positive logical head size.
showHat
whether the outer skin layer is painted.
loading
optional root shown while an asynchronous lookup is pending.
failure
optional root shown after lookup failure.
modifier
active behavior around the head.
key
optional stable sibling identity.