StandardTiledImageProjections

Trusted reconstruction boundary reusing the standard viewport layout and sampled tile renderer. Source identity is stable for one immutable geometry generation; children retain their remote declaration identities.

Functions

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Creates the standard bounded tile observation and paint layer over a client-owned revision source.

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fun validate(bounds: LongRect, levels: List<TiledImageLevel>, size: IntSize)

Validates detached geometry before a remote update can acquire or replace client resources.

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fun viewport(sourceIdentity: Any, bounds: LongRect, levels: List<TiledImageLevel>, state: PanZoomState, size: IntSize, fit: PanZoomFit, modifier: Modifier, key: ElementKey<*>?, children: List<Element>): Element

Creates the standard viewport around a projected tile layer and ordinary positioned overlays.