ChildTransform
Immutable uniform transform from one placed child's local coordinates into its parent's coordinates.
A child point is mapped by multiplying both axes by ChildTransform.scale, then adding ChildTransform.offset and the child's ordinary integer placement. The runtime composes this transform through the effective descendant subtree for geometry, painting, clipping, input, focus visibility, and semantics. The value owns no external resources and is safe to share between threads.
Throws
when ChildTransform.scale is not finite and positive.