PointerInputNode
A node that receives pointer events in its local coordinate space.
The runtime visits the deepest and latest-painted hit node first. Returning InputResult.Ignored allows bubbling to continue, while InputResult.Consumed stops dispatch.
Inheritors
Functions
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Handles a pointer event after layout hit testing.
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Handles an adapter-recognized navigation gesture under the same hit and clipping rules as pointer input. Ignoring preserves compatibility for tap-only nodes; no press, activation or focus transition is synthesized. Pan deltas use receiver-local logical units, while zoom factors are dimensionless.