RemoteServerSession
constructor(identity: Long, title: ProjectionValue, supportedTypes: Set<ProjectionType>, limits: RemoteLimits = RemoteLimits(), send: (RemoteMessage) -> Unit, pausesGame: Boolean = false, eventSession: UiSession? = null, controller: RuntimeUiController? = null, settings: RemoteUiSettings = RemoteUiSettings(), content: () -> Element)(source)